RPGMaker MZ – Set location of event – persistent

If you simply set the location of an Event, it will jump back to its original position when you leave and re-enter the map. To make the new location persistence, follow these steps:

  1. Create a new event. Add an image.

2. Double0click the first contents line and add a Control Switch.

3. Make sure Operation is “On”. In this example the default name is used (0001). Of course you can change that.

4. Add a new event page.
Add the same image. Set “Trigger” to “Parallel”.

5. Double the first contents line and add the Event Command: “Set Event Location”. In the window that pops-up, select a new location for the event.

6. Check “Switch” and make sure the switch you created is selected.(0001 in this example). Double-check if the trigger is on parallel.

Now, when you interact with the object, it will move ti the new position. If you leave the map and re-enter, of if you save the game and reload, the Event will remain at its newposition.

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